2017 Wrap-up & Personality System
Hey guys, The studio will be going on break for the winter holidays but with the updates we just rolled out on […]
11 posts
Hey guys, The studio will be going on break for the winter holidays but with the updates we just rolled out on […]
Hey everyone, Igor here. We’ve been pushing this update back for a bit to make sure we have everything we need to […]
We’ve got a quick follow up to Ken’s post on the UI updates and the visual changes we’ve made to our cover […]
Foreword: Hey guys, we’re back to our regularly scheduled programming (blog schedule) as we formally close our crowdfunding round. While the outcome […]
This week, I’d like to discuss one of the more exciting, as well as intimidating, areas of the design of Forged of […]
Hello, Milo here. I’ve been lead game designer here at Critical Forge over the last year while we worked on getting Forged […]
Hello and happy 2017 everyone! It’s been a long while since our last post – my bad – so I’ll try to […]
In the beginning. When I was first contacted by the studio, I was informed very briefly about the world that they are […]
Stories often take the backseat in games, and more often than not, people don’t play games for their gripping stories – Planescape: […]
In game dev it’s easy to say, “we want to make our game fun.” However to do that, we really ought to […]
The interesting aspect of player choice isn’t the choice itself. The interesting thing – the only interesting thing, really – is the […]