Forged of Blood launches on Steam
Hello and welcome! We are so pleased to welcome you to the world of Attiras. A world, Forged of Blood, is now […]
Notes from the making of Forged of Blood
Hello and welcome! We are so pleased to welcome you to the world of Attiras. A world, Forged of Blood, is now […]
We’re pushing our Steam updates and blog updates together now, so without further ado: This is it! We’re finally pulling back the […]
2018 came and went so quickly, and before we knew it, it’s 2019! I know that we’ve been so very quiet this […]
Hello everyone, Our last update was over three months ago and we’ve been noticeably quiet for awhile – so much so that […]
Happy Lunar New Year! Interestingly enough, this year’s date nicely aligns with the studio’s two year anniversary. Two years ago to the […]
Hey guys, The studio will be going on break for the winter holidays but with the updates we just rolled out on […]
Hey everyone, I’ve been super lax with these updates – the schedule is getting tighter and the pressure is definitely on to […]
Hey everyone, We wanted to do a quick check in this week to update everyone on the events we’ve been going to […]
Hey everyone, Igor here. We’ve been pushing this update back for a bit to make sure we have everything we need to […]
We’ve got a quick follow up to Ken’s post on the UI updates and the visual changes we’ve made to our cover […]
Foreword: Hey guys, we’re back to our regularly scheduled programming (blog schedule) as we formally close our crowdfunding round. While the outcome […]
With PAX East a few weeks ago and Kickstarter in full swing we’ve been a little bit more lax with the blog […]
Hello, this week, we’ve got a triple tag team blog post from our artists: Lienny, Jennifer, and Ken. Ken, you’ve already met. […]
This week, I’d like to discuss one of the more exciting, as well as intimidating, areas of the design of Forged of […]
Hello, Milo here. I’ve been lead game designer here at Critical Forge over the last year while we worked on getting Forged […]
Hello and happy 2017 everyone! It’s been a long while since our last post – my bad – so I’ll try to […]
As the year draws to an end, I thought it would be appropriate for me to look back at what the studio […]
In the beginning. When I was first contacted by the studio, I was informed very briefly about the world that they are […]
Hey everyone, We’ve got our end-of-the-month source footage to share as well as some exciting news below. So October has been yet […]
So this post is one that is long overdue, and one that is a little out of the intended order, but here […]
We’ve been a little lapse with our updates lately as production has been ramping up at the studio, but we’ve made a […]
Well, I can’t believe we just celebrated our first six months as studio. We went from a few guys shooting the breeze […]
Stories often take the backseat in games, and more often than not, people don’t play games for their gripping stories – Planescape: […]
In game dev it’s easy to say, “we want to make our game fun.” However to do that, we really ought to […]
The interesting aspect of player choice isn’t the choice itself. The interesting thing – the only interesting thing, really – is the […]
“Kingmaker” – as the project was codenamed in our formative days – was my idea for bringing to life a childhood dream […]
Hello everyone, Joe here. As you know by now, we’re making a Fantasy Turn-Based Tactical RPG (we’ll just go with what Igor […]
Hello everyone, I’m here to welcome you readers, browsers, and tactical enthusiasts to the Forged of Blood website and blog. Here you’ll […]